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Early Encounters
Introduction
Needless to say, this is my overall view but there maybe thousands, if not millions, of players throughout the world who may differ from me.
I'm listing the countries, their possible friends or foes & the opening moves often used. In addition to those openings often used, Diplomacy openings, show those those I've been involved with. One main point is the article about communication, which I feel is more important than this.
One aspect that a lot of people miss is, openings to middle to end. I can't say where openings stop & middle starts. I think the old saying sums it up, how long is the rope.
This being written is to give you a clue but experience counts, so register for a game.
As you may see, I've put pictures of the countries however a couple of things. Austria-Hungary has two pictures, one for each country & England's picture is as what the name should be in the game Great Britain!
If instead of looking at each countries openings as you want to see a particular country, press on the country & you'll jump to it:
Austria-Hungary | England | France | Germany | Italy | Russia | Turkey
Austria-Hungary
Overview:
Many players classed them as the most difficult country to play. Having said that, a lot of players enjoy being Austria-Hungary mainly due to its possibilities. (In case you're not aware many simply call it Austria rather than the full title). Being one of them in the centre of the map, they do have an ability to alter the game however it's often they're the first out.
I once read that someone waits for others, bar Germany, to write to them rather than vice versa. Personally I don't have the confidence to do that. Who knows, one day I might!
As said before, they're a difficult country but equally good experience can be gained & enjoyment if it works.
Friends or Foes:
England have very little to do with Austria-Hungary's early advantage & may be classed as a foe but equally remember this is about the openings not the whole game.
France is more or less the same as England but Italy is in between them & further discussions can happen.
More often than not, Germany is their main ally. Austria can worry about the Eastern Square & Germany about the Western Corner. If they agree, Austria-Hungary doesn't have to worry about its northern areas bar one, which will be explained later.
Due to Italy's army in Venice (Ven) & the fleet in Trieste (Tri), a big problem arises. The way around the problem is discussion. Hopefully conversations might be better for Italy than other countries suggestions to them. One thing for sure, is that Italy is better placed for fleets & Austria-Hungary for armies.
Russia can also be a big problem but also a good ally. One of the usual tactics is Galicia (Gal). Austria-Hungary states that if they go to Gal, Germany is likely to bounce them in Sweden (Swe) in autumn. Needless to say, Austria-Hungary & Germany must be good friends & Germany would agree. Having said that, Austria-Hungary could say it without discussing it with Germany.
Turkey is probably the more difficult one. They, like Italy, are best positioned to have fleets & Austria have armies but where can they both go? They can move against Russia & Austria-Hungary against Italy or perhaps for a laugh, vice versa.
Usual Opening Moves:
- Balkan Gambit, Galicia variant - A(Bud)-Ser, A(Vie)-Gal, F(Tri)-Alb
- Balkan Gambit, Budapest variation - A(Bud)-Ser, A(Vie)-Bud, F(Tri)-Alb
- Southern Hedgehog - A(Bud)-Ser, A(Vie)-Gal, F(Tri)-Ven
- Balkan Gambit, Trieste variation - A(Bud)-Ser, A(Vie)-Tri, F(Tri)-Alb
The Balkan Gambit's used to give various options. Regardless of the moves, Italy & Russia can be saying "goodbye"!
England
Overview:
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Like the other Wicked Witch, Turkey, players think it's easy to play them but I'm not sure. It's true that they can be very defensive & difficult to beat but by being so, attacking can also be difficult.
Friends or Foes:
You can switch the countries around in the comments about Austria-Hungary's view on England & the same comments exist. One bigger problem is Austria-hungary's possible view on Germany being their ally.
Being allied with France poses many problems for the pair. The English Channel (ENG) is very tricky & by allying with them, discussions will continue for a long period of time. Other comments about the seas are discussed later.
Germany can be happy with an alliance, as the threat to them is less than from France. The alternative however can equally be said, which will be mentioned later. If to France, the ENG is important, the North Sea (NTH) is to England.
A good ally is Italy. They're miles apart & the pair can discuss certain things.
Russia can equally be a good ally. Certain discussions about Scandinavia can assist & I've heard that offering them Norway (Nwy) for no fleets in St Petersburg north coast (StP nc) keeps the northern seas. One thing I'm aware of is too many players aim to gain StP. The result being that they're stuck in a cul-de-sac & their defensive moves, at home, are lost.
The country furthest away is Turkey however by being so, they can be trusted. More often than not, the first time they face them, is when the game is more or less finished.
Usual Opening Moves:
- Northern Opening, Yorkshire variation - F(Edi)-NWG, F(Lon)-NTH, A(Lpl)-Yor
- Northern Opening, Edinburgh variation - F(Edi)-NWG, F(Lon)-NTH, A(Lpl)-Edi
- Southern Opening, Yorkshire variation - F(Edi)-NTH, F(Lon)-ENG, A(Lpl)-Yor
- French Attack - F(Edi)-NTH, F(Lon)-ENG, A(Lpl)-Wal
The Northern moves guarantee Nwy, the Southern is classed as defensive & the other is obvious.
France
Overview:
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Many people look at France & feel they're a good country to play, with every possibility of winning. Whether that is right or wrong, they've a good number of options.
Friends or Foes:
As said before the opening moves have little to do with Austria-Hungary & vice versa but one country might counteract it, Italy!
Regarding England, the fun happens! The pair can do well but again it's the ENG & Mid-Atlantic Ocean (MAO). I've always felt the MAO is more important & if an enemy in there, it's see yer later. There are three ways around the ENG. Call it a De-Militarising Zone (DMZ) or allow them to have Brest (Bre) with their fleet but not an army or allow them in, then pray.
Germany can be either a good ally or the opposite. By being a good ally, England will have a nightmare & when done, it can continue throughout the game. Germany goes east & France the same way but through the Med. Burgundy (Bur) is the key & it can be that province that can decide whether they can be friends or enemies.
As said before, Italy is more bothered with their section but Piedmont (Pie) is a province that needs sorting out. To me, Pie is worth nothing to France but equally they would prefer Italy not to go there. One thing for sure is that if Italy moves to it, France will know in advance rather than too late.
Russia can be a good ally. Events in Scandinavia together with Germany & England might help out.
As far as openings, Turkey has no value however the Med will be a problem later. All said & done, no harm writing to them.
Usual Opening Moves:
- Maginot Opening - F(Bre)-MAO, A(Mar) s A(Par)-Bur
- Picardy Opening - F(Bre)-MAO, A(Mar)-Spa, A(Par)-Pic
- Burgundy Opening - F(Bre)-MAO, A(Mar)-Spa, A(Par)-Bur
- Belgian Gambit - F(Bre)-MAO, A(Mar)-Bur, A(Par)-Pic
- English Attack - F(Bre)-ENG, A(Mar)-Spa, A(Par)-Pic
- Gascony Opening - F(Bre)-MAO, A(Mar)-Spa, A(Par)-Gas
- Vineyard - F(Bre)-MAO, A(Mar)-Bur, A(Par)-Gas
- English Maginot - F(Bre)-ENG, A(Mar) s A(Par)-Bur
Plenty to chose from & often doesn't try to move to ENG. Moving to Bur is either a defensive move against Germany. Doing the same & moving to Picardy (Pic) is interesting to see how Germany feels about it.
Germany
Overview:
Like Austria-Hungary this is a central country but unlike their possible ally, they're not as vulnerable as the other. There position can allow them to cause fun in the Eastern Square even though they're more interested in their own section.
Friends or Foes:
As said earlier, there main ally is Austria-Hungary. The comments said about Gal don't mean they've to go to Denmark (Den). They rarely have to be worried about Austria moving north therefore their main concern is, more or less, the Western Corner.
England is difficult to beside. They've the ability to build fleets, which can bear down on them. The alternative is allying with them against France but certain criteria's need to be met.
For the worry of English fleets, the alliance with France can elevate the problem. Bur is France's fear however that can be overcome. As said earlier, I've seen the pair ally until the end.
Italy's aggressive move towards Austria-Hungary should worry them. If the army in Munich (Mun) has moved west or north & Army Venice - Tyrolia (A Ven-Tyr) the concern is the following move to Mun. I think Italy should be treated carefully for a reason I will say in their chapter. If Italy is working with Austria or doesn't move to Tyr, Mun is safe.
There are various alternatives with Russia. In the opening moves, neither country is likely to move towards the other however the Swe bounce has been discussed. Dependant on how Russia is doing with Austria-Hungary, a suggestion is Russia & Germany going towards England. That can deal with France.
Turkey is miles away & given the alliance with Austria & maybe Russia or Italy or both, it could be classed as a foe.
Usual Opening Moves:
- Blitzkrieg, Danish variation - A(Mun)-Ruh, A(Ber)-Kie, F(Kie)-Den
- Anschluss, Burgundy Push - A(Mun)-Bur, A(Ber)-Kie, F(Kie)-Den
- Blitzkrieg, Dutch variation - A(Mun)-Ruh, A(Ber)-Kie, F(Kie)-Hol
- Anschluss - A(Mun) holds, A(Ber)-Kie, F(Kie)-Den
- Burgundy Opening - A(Mun)-Bur, A(Ber)-Kie, F(Kie)-Hol
As you can see, the various Blitzkrieg variants shouldn't up-set France. Anschluss is defensive against France & Italy but the variation could be classed as either an attack on a different an aggressive defence. The last mention is an attack on them.
Italy
Overview:
Attacking Italy can be classed as being very difficult. Many players aren't bothered about playing them but I can't see why. Other than Austria-Hungary, most countries think they're puppets in their plans. Again I can't see why.
The first time I played them, it was embarrassing. I was out very fast & what was worse, it was a Scot playing Austria-Hungary that finished me off. Bloody Glaswegian! The second time, I had fun & was in a three-way draw, with England & Russia. Needless to say, I learnt from the other game & my last outing, in Urusai, was me getting 20 SCs & the last map can be seen by clicking here.
Friends or Foes:
Attack Austria-Hungary, ally with them or just wait? That question about waiting can be said by all other countries but possible more relevant with the pair. The pair can form a good alliance that can go until the end or, as said later, can be easy pickings.
I've already mentioned the benefit of being in an alliance with England but obviously the pair has Germany as a target.
France is more bothered with the other two in the north & an agreement about DMZ can work well. The two or three should be Pie, Gulf of Lyon (GoL) & perhaps Tyrrhenian Sea (TYS). An alternative, about attacking them, will be shown next.
With the exemption of comments said earlier, there is one part I've witnessed. Germany said that he would have a go at either Austria-Hungary or Italy, if they fight. My attitude was probably classed as not being very friendly. The opposite is a three-way alliance between A/G/I. In this case, Italy goes west, Austria east & Germany west & north.
Russia is always open to conversations & the pair attacking Austria-Hungary is a favourite saying. It's difficult thinking of any reason why they shouldn't be allies other than the A/G/I alliance or the Juggernaut.
Possible two fleets against each other or a divide of Austria-Hungary & the Balkans between Turkey & Italy, needs thinking of. Regardless of whether they're allied with Austria-Hungary or Russia or maybe the pair, Turkey can be a good target. Dividing Austria & the Balkans can allow Italy move towards Germany & France.
Usual Opening Moves:
- Lepanto - F(Nap)-ION, A(Ven) holds, A(Rom)-Apu
- Tyrolian Attack - F(Nap)-ION, A(Ven)-Tyr, A(Rom)-Ven
- Key Lepanto / Infamous Gidmano - F(Nap)-ION, A(Ven)-Tri, A(Rom)-Apu
- Alpine Chicken - F(Nap)-ION, A(Ven)-Pie, A(Rom)-Ven
- Lepanto System, Piedmont variation - F(Nap)-ION, A(Ven)-Pie, A(Rom)-Apu
- Lepanto System, Venice variation - F(Nap)-ION, A(Ven)-Apu, A(Rom)-Ven
The Lepanto is the more popular move & is classed as a waiting game. The Key version can be used to move to Serbia (Ser) in autumn or maybe just staying. Tyrolian looks pretty close to an attack on Austria.
Russia
Overview:
Many players like to play them. Their size worries some but that is wrong if they continue to negotiate with all countries. As said before, some countries have possible foes & obvious friends. As you'll gather all countries should write to the others but Russia needs contact with all players!
Friends or Foes:
I've enjoyed being a Russian & forming an alliance with Austria-Hungary that continue until the end of the game. It would have been from the start until the end had I not gone to Gal but fortunately we sorted that out. To be fair, it was mainly to do with Turkey NMR in A01 then replaced but Austria-Hungary & I got on very well & still do. If you've read other articles, you would have seen that we convoyed an army from StP-Syria (Syr). Big headed? Yes! As said before, Gal is the key.
England sometimes goes the wrong direction, i.e. StP, but Scandinavia is the area to discuss as well as other countries near the pair.
The distance between France & Russia allows the pair to be good allies. Dependant on what France is thinking about may allow possibilities.
The comment about Gal brings Germany into action but A/G/R can be allies. Germany might be interested in Nwy going to Russia with assistants about getting into England. It's unlikely that Germany will move armies towards Warsaw (War).
A good ally is Italy & Russia punishing Austria-Hungary. The down side is whether Italy & Austria-Hungary are working together but that can be overcome.
Most people have heard of the Juggernaut. If they've heard of it, ask if they've seen it as I've only seen a handful. The reason being that many players have heard of it & quickly change their alliances to break it up. The Juggernaut usually does better for Russia than Turkey, which is sometimes why Turkey has broken it. The Black Sea (BLA) is an important sea together with another one mentioned later.
Usual Opening Moves:
- Southern Defence - A(Mos)-Ukr, A(War)-Gal, F(Sev)-BLA
- Squid - A(Mos)-StP, A(War)-Ukr, F(Sev)-BLA
- Austrian Attack - A(Mos)-Ukr, A(War)-Gal, F(Sev)-Rum
- Warsaw System, Ukraine variation - A(Mos)-Ukr, A(War) holds, F(Sev)-BLA
- Northern System, Ukraine variation - A(Mos)-StP, A(War)-Ukr, F(Sev)-Rum
- Octopus - A(Mos)-StP, A(War)-Gal, F(Sev)-BLA
- Turkish Attack - A(Mos)-Sev, A(War)-Ukr, F(Sev)-BLA
It might seem to be load to do however Southern Defence is used far more times than the others. If you're wondering about the fleet in StPsc, I think you'll guess where it goes. In twenty years, I've only seen it going to Finland (Fin) twice & standing twice. The Squid is pro A/G/R alliance or perhaps A/R!
Turkey
Overview:
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Again very defensive & perhaps better than England but not sure about Italy. Various options allow Turkey to be a good country to play.
Friends or Foes:
To be a friend of Austria-Hungary, two other countries need to be dealt with. The best time I've seen these two allying was in a Gunboat game. If you're unsure of Gunboat, it’s a secretive game, i.e. no communication between players. Seeing that being done, they created two walls, one went northeast & the other west. I think it was a lot of trust from Austria-Hungary. Being foes is obvious, straight into them! By clicking Gunboat ESP, you can read comments about that variant.
England as said earlier is a good ally for communication & part of that is to find out what others are doing.
I can't see any other reason for France other than if Italy is after you but that isn't in the opening stage.
Germany is probably an ally of Austria-Hungary therefore a tricky one. No harm in writing to them to find others things out.
The Med can be a battle against Italy but one thing is a possibility. They're best placed to control the western Med & Turkey push armies into the two in the north. The Balkans will have to be shared & probably Greece (Gre).
With the exemption of the Juggernaut when Russia is a friend, a move to Armenia (Arm) is a problem for them. The BLA is the critical area. It can be a DMZ or a bounce. The other is tricking them & then moving to it unopposed.
Usual Opening Moves:
- Russian (Bottleneck) Defence - A(Con)-Bul, A(Smy)-Con, F(Ank)-BLA
- Russian Attack - A(Con)-Bul, A(Smy)-Arm, F(Ank)-BLA
- Bosphorus - A(Con)-Bul, A(Smy)-Ank, F(Ank)-Con
- Bosphorus, Smyrna variation - A(Con)-Bul, A(Smy) hold, F(Ank)-Con
The first is used more than the others but I feel the second is good. Russian Attack can be an attack shown to all others than Russia, who'll know it or perhaps a simple attack.
Conclusion
When playing in a game & ignoring draws, you might think you've 1-7 changes of winning. The suggestion above might be classed as being crap compared to what did happen. Is that my fault for writing this? I think not!
The point for the paragraph is one of two things. Your opponents might like the idea but prefers another one. If that is the case, you've gained experience. The second thing is simplistic, having conservations with others, you should enjoy playing the game & the next one could be good for you.
Have fun!
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